Monday, 10 April 2017

Evaluation Planning

Before beginning my evaluations I planned everything I wanted to cover in each evaluation, by doing so this aided in having a clear focus as to what was relevant rather than speaking spontaneously and going on a tangent.
In addition to  this the planning will help me expand on particular elements i want to cover.

Below are images of the preparation for every evaluation on A3 sheets.









Friday, 7 April 2017

Mental health for entertainment

When looking over our responses from the showcase evening, their was one in particular that pointed out for a possible improvement we should not have used mental health for entertainment yet I felt that our final opening did not explicitly say whether it was the girl in the hospital who killed her friend, and this illustrates society's judgement to quickly assume that those suffering from mental issues cannot be innocent as we have kept our plot open to ambiguity and possibility.

Furthermore, the topic of mental health has to be spoken about in some ways rather than being censored and we chose to do it through this way as their is constant stigma surrounding those affected by mental health as it rejects society's norms and ideal of being 'normal'.



Monday, 3 April 2017

Evaluation Questions

The questions that must be addressed in the evaluation are:

1  In what ways does your media product use, develop or challenge forms and conventions of real media products? 

2  How does your media product represent particular social groups? 

3  What kind of media institution might distribute your media product and why? 

4  Who would be the audience for your media product? 

5  How did you attract/address your audience? 

6  What have you learnt about technologies from the process of constructing this product? 

7  Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?

Sunday, 2 April 2017

Post-production Reflection

After having finished making the film opening, there could have been some alterations made when looking back which were pointed out to us after analysing all the feedback research.

In particular, looking back now we could have made the shots of the flashbacks all different rather than the same shots being repeated just to prevent repetitiveness and to keep the audience more interested with what is going to appear next.

In addition to this, we could have applied a glitch when the blood and flashback shots appear, to create more dramatic visuals and illustrate the state of mind of the central character.

Furthermore we had originally planned on putting a teddy and bracelet into the bag that our female protagonist received but we ended up altering this idea as we realised it was quite dull to watch yet we embedded the blood shots and her pacing as she tries to remove the stains.

Another element which wold have improved the final product, which looking back I wish we had done was including a voice over as it would have given a deeper insight into the main characters thoughts and opinion as well supply the audience with an explanation.